Puck: A Slow and Personal Automated Game Designer

Authors

  • Michael Cook Queen Mary University of London

DOI:

https://doi.org/10.1609/aiide.v18i1.21968

Keywords:

Automated Game Design, Procedural Content Generation, Computational Creativity, Game Design

Abstract

In this paper we introduce Puck, a new automated game design system which combines continuous creativity with an exhaustive approach to content generation. We explain the motivation behind Puck, and in particular its focus on users and small communities. Puck is, to our knowledge, the first automated game designer that can be downloaded and individualise itself through testing and design. We then describe the engineering and structure of the system, detail some initial outputs and evaluation of the system, and future work.

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Published

2022-10-11

How to Cite

Cook, M. (2022). Puck: A Slow and Personal Automated Game Designer. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 18(1), 232-239. https://doi.org/10.1609/aiide.v18i1.21968