Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events
DOI:
https://doi.org/10.1609/aiide.v18i1.21974Keywords:
Believable Agents, Non-player Characters, Reactive Planning, Social Simulation, Video GamesAbstract
This work presents a heterogeneous system using ABL, CiF, and a virtual game world to demonstrate how dynamic character beats can be used to preserve believability across game world events. We describe the individual components used in our system and detail how each component contributes to the alignment of physical and mental contexts of NPC agents. Finally, we provide a brief account of the demo experience showcasing our system’s capabilities.Downloads
Published
2022-10-11
How to Cite
Mitchell, K., Pettijohn, C., & McCoy, J. (2022). Never a Dull Moment: Believable Dynamic Character Beat Generation between Game World Events. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 18(1), 279-281. https://doi.org/10.1609/aiide.v18i1.21974
Issue
Section
Software Track Posters