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Found 1146 items.
From Mechanics to Meaning and Back Again: Exploring Techniques for the Contextualisation of Code
Michael Cook, Simon Colton
2-6
2013-10-19
Organizing Committee
Reid Swanson, James Niehaus
iii
2012-10-19
Shape-Keeping Technique and Its Application to Checkmate Problem Composition
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
7-10
2013-10-19
Representing the Human to the Systems That They Use
Joseph Cohn, Elizabeth O'Neill
58-60
2012-10-19
Evaluation of Game Designs for Human Computation
Julie Carranza, Markus Krause
9-15
2012-10-19
Metaphor Computing
Dan Fu, Matt Bishop
29-32
2012-10-19
Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios
Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran
24-28
2012-10-19
A Collaborative Puzzle Game to Study Situated Dialog
Andrew Danise, Kristina Striegnitz
37-40
2012-10-19
Supporting STEM Learning With Gaming Technologies: Principles For Effective Design
Marcela Borge, Barbara White
44-50
2012-10-19
Artificial Intelligence and Personalization Opportunities for Serious Games
António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Oliveira
51-57
2012-10-19
A Review of Student Modeling Techniques in Intelligent Tutoring Systems
Brent Harrison, David Roberts
61-66
2012-10-19
Modeling Topics in User Dialog for Interactive Tablet Media
Adrian Boteanu, Sonia Chernova
2-8
2012-10-19
Emergent Remix Culture in an Anonymous Collaborative Art System
Kathleen Tuite, Adam Smith
16-23
2012-10-19
Limitations of Choice-Based Interactive Evolution for Game Level Design
Antonios Liapis, Georgios Yannakakis, Julian Togelius
33-36
2012-10-19
Finding Image Regions with Human Computation and Games with a Purpose
Mathias Lux, Alexander Müller, Mario Guggenberger
41-43
2012-10-19
Preface
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
vii
2012-10-19
Organizing Committee
Philippe Pasquier
iii
2012-10-19
Music Design with Audio Oracle Using Information Rate
Shlomo Dubnov, Gerard Assayag
76-79
2012-10-19
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks
Daniel Brown
68-72
2012-10-19
Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music
Ritwik Banerji
2-7
2012-10-19
‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations
Mauricio Rodriguez
83-85
2012-10-19
Improvising Musical Structure with Hierarchical Neural Nets
Benjamin Smith, Guy Garnett
63-67
2012-10-19
Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions
Arne Eigenfeldt
80-82
2012-10-19
Automatic Orchestration for Automatic Composition
Eliot Handelman, Andie Sigler, David Donna
43-48
2012-10-19
Meta-Score, a Novel PWGL Editor Designed for the Structural, Temporal, and Procedural Description of a Musical Composition
Mika Kuuskankare
49-54
2012-10-19
Computational Music Theory
Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
27-34
2012-10-19
The Melody Triangle: Exploring Pattern and Predictability in Music
Henrik Ekeus, Samer Abdallah, Mark Plumbley, Peter McOwan
35-42
2012-10-19
Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions
Skyler Murray, Dan Ventura
55-62
2012-10-19
Demo: A Computer-Assisted Approach to Composing with MaestroGenesis
Paul Szerlip, Amy Hoover, Kenneth Stanley
86-88
2012-10-19
Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems
Andrew Brown
14-20
2012-10-19
FreshJam: Suggesting Continuations of Melodic Fragments in a Specific Style
Tom Collins, Christian Coulon
73-75
2012-10-19
Autonomy in Music-Generating Systems
Oliver Bown, Aengus Martin
8-13
2012-10-19
Organizers
Michael Buro
iii
2012-10-19
Quantum Composition and Improvisation
Dale Parson
21-25
2012-10-19
Preface
Michael Buro
vii
2012-10-19
Adversarial Policy Switching with Application to RTS Games
Brian King, Alan Fern, Jesse Hostetler
14-18
2012-10-19
Incorporating Search Algorithms into RTS Game Agents
David Churchill, Michael Buro
2-7
2012-10-19
CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games
Ulit Jaidee, Hector Munoz-Avila
8-13
2012-10-19
A Dataset for StarCraft AI and an Example of Armies Clustering
Gabriel Synnaeve, Pierre Bessière
25-30
2012-10-19
Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space
Eric Raboin, Ugur Kuter, Dana Nau, S. Gupta
19-24
2012-10-19
Kiting in RTS Games Using Influence Maps
Alberto Uriarte, Santiago Ontañón
31-36
2012-10-19
Organizers
Stephen Ware
iii
2012-10-19
Preface
Stephen Ware, Jichen Zhu, Rania Hodhod
vii
2012-10-19
Character Networks for Narrative Generation
Graham Sack
38-43
2012-10-19
Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds
Emmett Tomai
51-56
2012-10-19
Gestural Interactions for Interactive Narrative Co-Creation
Andreya Piplica, Chris Deleon, Brian Magerko
26-31
2012-10-19
A Formal Game for Eliciting Story Structure from Authors
David Roberts, Andrew Hansen
32-37
2012-10-19
The Intentional Fast-Forward Narrative Planner
Stephen Ware
57-62
2012-10-19
Towards Interest And Engagement, A Framework For Adaptive Storytelling
Michael Garber-Barron, Mei Si
63-68
2012-10-19
Procedural Game Adaptation: Framing Experience Management as Changing an MDP
David Thue, Vadim Bulitko
44-50
2012-10-19
601 - 650 of 1146 items
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