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Found 1146 items.
  • From Mechanics to Meaning and Back Again: Exploring Techniques for the Contextualisation of Code

    Michael Cook, Simon Colton
    2-6
    2013-10-19
  • Organizing Committee

    Reid Swanson, James Niehaus
    iii
    2012-10-19
  • Shape-Keeping Technique and Its Application to Checkmate Problem Composition

    Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
    7-10
    2013-10-19
  • Representing the Human to the Systems That They Use

    Joseph Cohn, Elizabeth O'Neill
    58-60
    2012-10-19
  • Evaluation of Game Designs for Human Computation

    Julie Carranza, Markus Krause
    9-15
    2012-10-19
  • Metaphor Computing

    Dan Fu, Matt Bishop
    29-32
    2012-10-19
  • Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios

    Spencer Frazier, Chao Huang, Yu-Han Chang, Rajiv Maheswaran
    24-28
    2012-10-19
  • A Collaborative Puzzle Game to Study Situated Dialog

    Andrew Danise, Kristina Striegnitz
    37-40
    2012-10-19
  • Supporting STEM Learning With Gaming Technologies: Principles For Effective Design

    Marcela Borge, Barbara White
    44-50
    2012-10-19
  • Artificial Intelligence and Personalization Opportunities for Serious Games

    António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Lopes, Rafael Bidarra, Francesco Bellotti, Milos Kravcik, Manuel Oliveira
    51-57
    2012-10-19
  • A Review of Student Modeling Techniques in Intelligent Tutoring Systems

    Brent Harrison, David Roberts
    61-66
    2012-10-19
  • Modeling Topics in User Dialog for Interactive Tablet Media

    Adrian Boteanu, Sonia Chernova
    2-8
    2012-10-19
  • Emergent Remix Culture in an Anonymous Collaborative Art System

    Kathleen Tuite, Adam Smith
    16-23
    2012-10-19
  • Limitations of Choice-Based Interactive Evolution for Game Level Design

    Antonios Liapis, Georgios Yannakakis, Julian Togelius
    33-36
    2012-10-19
  • Finding Image Regions with Human Computation and Games with a Purpose

    Mathias Lux, Alexander Müller, Mario Guggenberger
    41-43
    2012-10-19
  • Preface

    Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
    vii
    2012-10-19
  • Organizing Committee

    Philippe Pasquier
    iii
    2012-10-19
  • Music Design with Audio Oracle Using Information Rate

    Shlomo Dubnov, Gerard Assayag
    76-79
    2012-10-19
  • Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks

    Daniel Brown
    68-72
    2012-10-19
  • Maxine’s Turing Test – A Player-Program as Co-Ethnographer of Socio-Aesthetic Interaction in Improvised Music

    Ritwik Banerji
    2-7
    2012-10-19
  • ‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations

    Mauricio Rodriguez
    83-85
    2012-10-19
  • Improvising Musical Structure with Hierarchical Neural Nets

    Benjamin Smith, Guy Garnett
    63-67
    2012-10-19
  • Embracing the Bias of the Machine: Exploring Non-Human Fitness Functions

    Arne Eigenfeldt
    80-82
    2012-10-19
  • Automatic Orchestration for Automatic Composition

    Eliot Handelman, Andie Sigler, David Donna
    43-48
    2012-10-19
  • Meta-Score, a Novel PWGL Editor Designed for the Structural, Temporal, and Procedural Description of a Musical Composition

    Mika Kuuskankare
    49-54
    2012-10-19
  • Computational Music Theory

    Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
    27-34
    2012-10-19
  • The Melody Triangle: Exploring Pattern and Predictability in Music

    Henrik Ekeus, Samer Abdallah, Mark Plumbley, Peter McOwan
    35-42
    2012-10-19
  • Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions

    Skyler Murray, Dan Ventura
    55-62
    2012-10-19
  • Demo: A Computer-Assisted Approach to Composing with MaestroGenesis

    Paul Szerlip, Amy Hoover, Kenneth Stanley
    86-88
    2012-10-19
  • Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems

    Andrew Brown
    14-20
    2012-10-19
  • FreshJam: Suggesting Continuations of Melodic Fragments in a Specific Style

    Tom Collins, Christian Coulon
    73-75
    2012-10-19
  • Autonomy in Music-Generating Systems

    Oliver Bown, Aengus Martin
    8-13
    2012-10-19
  • Organizers

    Michael Buro
    iii
    2012-10-19
  • Quantum Composition and Improvisation

    Dale Parson
    21-25
    2012-10-19
  • Preface

    Michael Buro
    vii
    2012-10-19
  • Adversarial Policy Switching with Application to RTS Games

    Brian King, Alan Fern, Jesse Hostetler
    14-18
    2012-10-19
  • Incorporating Search Algorithms into RTS Game Agents

    David Churchill, Michael Buro
    2-7
    2012-10-19
  • CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games

    Ulit Jaidee, Hector Munoz-Avila
    8-13
    2012-10-19
  • A Dataset for StarCraft AI and an Example of Armies Clustering

    Gabriel Synnaeve, Pierre Bessière
    25-30
    2012-10-19
  • Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space

    Eric Raboin, Ugur Kuter, Dana Nau, S. Gupta
    19-24
    2012-10-19
  • Kiting in RTS Games Using Influence Maps

    Alberto Uriarte, Santiago Ontañón
    31-36
    2012-10-19
  • Organizers

    Stephen Ware
    iii
    2012-10-19
  • Preface

    Stephen Ware, Jichen Zhu, Rania Hodhod
    vii
    2012-10-19
  • Character Networks for Narrative Generation

    Graham Sack
    38-43
    2012-10-19
  • Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds

    Emmett Tomai
    51-56
    2012-10-19
  • Gestural Interactions for Interactive Narrative Co-Creation

    Andreya Piplica, Chris Deleon, Brian Magerko
    26-31
    2012-10-19
  • A Formal Game for Eliciting Story Structure from Authors

    David Roberts, Andrew Hansen
    32-37
    2012-10-19
  • The Intentional Fast-Forward Narrative Planner

    Stephen Ware
    57-62
    2012-10-19
  • Towards Interest And Engagement, A Framework For Adaptive Storytelling

    Michael Garber-Barron, Mei Si
    63-68
    2012-10-19
  • Procedural Game Adaptation: Framing Experience Management as Changing an MDP

    David Thue, Vadim Bulitko
    44-50
    2012-10-19
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