Evaluation of Game Designs for Human Computation

Authors

  • Julie Carranza University of California, Santa Cruz
  • Markus Krause University of Bremen

DOI:

https://doi.org/10.1609/aiide.v8i5.12580

Keywords:

computational games, aesthetic evaluation, gamification

Abstract

In recent years various games have been developed to generate useful data for scientific and commercial purposes. Current human computation games are tailored around a task they aim to solve, adding game mechanics to conceal monotonous workflows. These gamification approaches, although providing valuable gaming experience, do not cover the wide range of experiences seen in digital games today. This work presents a new use for design concepts for human computation games and an evaluation of player experiences.

Downloads

Published

2012-10-19

How to Cite

Carranza, J., & Krause, M. (2012). Evaluation of Game Designs for Human Computation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(5), 9–15. https://doi.org/10.1609/aiide.v8i5.12580