Supporting STEM Learning With Gaming Technologies: Principles For Effective Design

Authors

  • Marcela Borge The College of Information Sciences and Technology, The Pennsylvania State University
  • Barbara White University of California at Berkeley

DOI:

https://doi.org/10.1609/aiide.v8i5.12575

Keywords:

serious games, STEM, design, HCI, artificial intelligence, scenario-based design, educational gaming, cyberlearning

Abstract

In this paper, methods and models for the design of educational interventions and usable systems are presented and synthesized. The purpose is to suplliment the design process with educational considerations and discern design principles for the development of serious STEM games. This synthesis can contribute to the design of the next generation of technologically enhanced learning environments.

Published

2012-10-19

How to Cite

Borge, M., & White, B. (2012). Supporting STEM Learning With Gaming Technologies: Principles For Effective Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(5), 44–50. https://doi.org/10.1609/aiide.v8i5.12575