Preface
DOI:
https://doi.org/10.1609/aiide.v8i3.12550Abstract
The covered topics in the Adversarial Real-Time Games 2012 AIIDE Workshop range from RTS game unit micro- management (kiting, building unit formations, minimax search for combat), over machine learning approaches to army clustering and strategy improvement, to multi-agent pursuit-evasion and policy switching in RTS games
Published
2012-10-19
How to Cite
Buro, M. (2012). Preface. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(3), vii. https://doi.org/10.1609/aiide.v8i3.12550
Issue
Section
Artificial Intelligence in Adversarial Real-Time Games