Skip to main content Skip to main navigation menu Skip to site footer
AIIDE Thumbnail
  • Current
  • Archives
  • Announcements
  • About
    • About the Journal
    • Submissions
    • Privacy Statement
    • Contact
  • Login
  1. Home /
  2. Search

Search

Advanced filters
Published After
Published Before

Search Results

Found 1146 items.
  • Deep Learning Bot for League of Legends

    Aishwarya Lohokare, Aayush Shah, Michael Zyda
    322-324
    2020-10-01
  • A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives

    Ben Kybartas, Clark Verbrugge, Jonathan Lessard
    319-321
    2020-10-01
  • Geometry of Hiding: Generating Visibility Manifolds

    Adrian Koretski, Clark Verbrugge
    316-318
    2020-10-01
  • Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters

    Yilei Zeng, Deren Lei, Beichen Li, Gangrong Jiang, Emilio Ferrara, Michael Zyda
    308-314
    2020-10-01
  • Combinatorial Q-Learning for Dou Di Zhu

    Yang You, Liangwei Li, Baisong Guo, Weiming Wang, Cewu Lu
    301-307
    2020-10-01
  • Trouncing in Dota 2: An Investigation of Blowout Matches

    Markos Viggiato, Cor-Paul Bezemer
    294-300
    2020-10-01
  • PAIndemic: A Planning Agent for Pandemic

    Pablo Sauma-Chacón, Markus Eger
    287-293
    2020-10-01
  • Exploring Level Blending Across Platformers via Paths and Affordances

    Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph Osborn
    280-286
    2020-10-01
  • Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment

    Anurag Sarkar, Seth Cooper
    273-279
    2020-10-01
  • Contrast Motif Discovery in Minecraft

    Samaneh Saadat, Gita Sukthankar
    266-272
    2020-10-01
  • TwitchChat: A Dataset for Exploring Livestream Chat

    Charles Ringer, Mihalis A. Nicolaou, James Alfred Walker
    259-265
    2020-10-01
  • Tribes: A New Turn-Based Strategy Game for AI Research

    Diego Perez-Liebana, Yu-Jhen Hsu, Stavros Emmanouilidis, Bobby Dewan Akram Khaleque, Raluca D. Gaina
    252-258
    2020-10-01
  • Reinforcement Learning with Quantum Variational Circuit

    Owen Lockwood, Mei Si
    245-251
    2020-10-01
  • Towards Action Model Learning for Player Modeling

    Abhijeet Krishnan, Aaron Williams, Chris Martens
    238-244
    2020-10-09
  • Word Autobots: Using Transformers for Word Association in the Game Codenames

    Catalina M. Jaramillo, Megan Charity, Rodrigo Canaan , Julian Togelius
    231-237
    2020-10-01
  • Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks

    Nathan Henderson, Wookhee Min, Jonathan Rowe, James Lester
    224-230
    2020-10-01
  • Studying General Agents in Video Games from the Perspective of Player Experience

    Cristina Guerrero-Romero, Shringi Kumari, Diego Perez-Liebana, Sebastian Deterding
    217-223
    2020-10-01
  • Murder Mysteries: The White Whale of Narrative Generation?

    Markus Eger
    210-216
    2020-10-01
  • Co-Generation of Game Levels and Game-Playing Agents

    Aaron Dharna, Julian Togelius, L. B. Soros
    203-209
    2020-10-01
  • Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation

    Tiannan Chen, Stephen J. Guy
    196-202
    2020-10-01
  • Image-to-Level: Generation and Repair

    Eugene Chen, Christoph Sydora, Brad Burega, Anmol Mahajan, Abdullah, Matthew Gallivan, Matthew Guzdial
    189-195
    2020-10-01
  • Say “Sul Sul!” to SimSim, A Sims-Inspired Platform for Sandbox Game AI

    Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros
    182-188
    2020-10-01
  • Differentia: Visualizing Incremental Game Design Changes

    Kenneth Chang, Adam Smith
    175-181
    2020-10-01
  • Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs

    Rogelio E. Cardona-Rivera
    167-174
    2020-10-01
  • Dynamic Guard Patrol in Stealth Games

    Wael Al Enezi, Clark Verbrugge
    160-166
    2020-10-01
  • Video Game Level Repair via Mixed Integer Linear Programming

    Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis
    151-158
    2020-10-01
  • Are Strong Policies Also Good Playout Policies? Playout Policy Optimization for RTS Games

    Zuozhi Yang, Santiago Ontañón
    144-150
    2020-10-01
  • Game Level Clustering and Generation Using Gaussian Mixture VAEs

    Zhihan Yang, Anurag Sarkar, Seth Cooper
    137-143
    2020-10-01
  • The Unexpected Consequence of Incremental Design Changes

    Nathan R. Sturtevant, Nicolas Decroocq, Aaron Tripodi, Matthew Guzdial
    130-136
    2020-10-01
  • A Good Story Is One in a Million: Solution Density in Narrative Generation Problems

    Cory Siler, Stephen G. Ware
    123-129
    2020-10-01
  • A Formalization of Emotional Planning for Strong-Story Systems

    Alireza Shirvani, Stephen G. Ware
    116-122
    2020-10-01
  • Generating Game Levels for Multiple Distinct Games with a Common Latent Space

    Vikram Kumaran, Bradford W. Mott, James C. Lester
    102-108
    2019-10-04
  • Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games

    Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
    102-108
    2020-10-01
  • PCGRL: Procedural Content Generation via Reinforcement Learning

    Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius
    95-101
    2020-10-01
  • “It’s Unwieldy and It Takes a Lot of Time” — Challenges and Opportunities for Creating Agents in Commercial Games

    Mikhail Jacob, Sam Devlin, Katja Hofmann
    88-94
    2020-10-01
  • A Declarative PCG Tool for Casual Users

    Ian Horswill
    81-87
    2020-10-01
  • Watershed Graphs for Faster Path Planning in Binary Occupancy Grids

    Patrick Chisan Hew
    74-80
    2020-10-01
  • Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games

    Carlos García Ling, Konrad Tollmar, Linus Gisslén
    66-73
    2020-10-01
  • Computer-Generated Music for Tabletop Role-Playing Games

    Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead
    59-65
    2020-10-01
  • Narrative Planning for Belief and Intention Recognition

    Rachelyn Farrell, Stephen G. Ware
    52-58
    2020-10-01
  • Generating Explorable Narrative Spaces with Answer Set Programming

    Chinmaya Dabral, Chris Martens
    45-51
    2020-10-01
  • Using Domain Compilation to Add Belief to Narrative Planners

    Matthew Christensen, Jennifer M. Nelson, Rogelio E. Cardona-Rivera
    38-44
    2020-10-01
  • Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents

    Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel
    31-37
    2020-10-01
  • Tree Search versus Optimization Approaches for Map Generation

    Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius
    24-30
    2020-10-01
  • Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity

    Batu Aytemiz, Xueer Shu, Eric Hu, Adam M. Smith
    17-23
    2020-10-01
  • TOAD-GAN: Coherent Style Level Generation from a Single Example

    Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
    10-16
    2020-10-01
  • Bringing Stories Alive: Generating Interactive Fiction Worlds

    Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, Mark O. Riedl
    3-9
    2020-10-01
  • A Case Study in Learning in Metagames: Super Smash Bros. Melee

    Julien Codsi, Adrian Vetta
    2-9
    2021-10-04
  • Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design

    Pablo Gutiérrez-Sánchez, Marco A. Gómez-Martín, Pedro A. González-Calero, Pedro P. Gómez-Martín
    10-17
    2021-10-04
  • The Impact of Visualizing Design Gradients for Human Designers

    Matthew Guzdial, Nathan Sturtevant, Carolyn Yang
    18-25
    2021-10-04
851 - 900 of 1146 items << < 13 14 15 16 17 18 19 20 21 22 > >> 

Information

  • For Readers
  • For Authors
  • For Librarians
  • Part of the
    PKP Publishing Services Network

Copyright © 2023, Association for the Advancement of Artificial Intelligence. All rights reserved.

More information about the publishing system, Platform and Workflow by OJS/PKP.