Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
Announcements
About
About the Journal
Submissions
Privacy Statement
Contact
Login
Home
/
Search
Search
Search articles for
Advanced filters
Published After
Year
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Month
January
February
March
April
May
June
July
August
September
October
November
December
Day
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Published Before
Year
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Month
January
February
March
April
May
June
July
August
September
October
November
December
Day
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
By Author
Search
Search Results
Found 1146 items.
Deep Learning Bot for League of Legends
Aishwarya Lohokare, Aayush Shah, Michael Zyda
322-324
2020-10-01
A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives
Ben Kybartas, Clark Verbrugge, Jonathan Lessard
319-321
2020-10-01
Geometry of Hiding: Generating Visibility Manifolds
Adrian Koretski, Clark Verbrugge
316-318
2020-10-01
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters
Yilei Zeng, Deren Lei, Beichen Li, Gangrong Jiang, Emilio Ferrara, Michael Zyda
308-314
2020-10-01
Combinatorial Q-Learning for Dou Di Zhu
Yang You, Liangwei Li, Baisong Guo, Weiming Wang, Cewu Lu
301-307
2020-10-01
Trouncing in Dota 2: An Investigation of Blowout Matches
Markos Viggiato, Cor-Paul Bezemer
294-300
2020-10-01
PAIndemic: A Planning Agent for Pandemic
Pablo Sauma-Chacón, Markus Eger
287-293
2020-10-01
Exploring Level Blending Across Platformers via Paths and Affordances
Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph Osborn
280-286
2020-10-01
Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment
Anurag Sarkar, Seth Cooper
273-279
2020-10-01
Contrast Motif Discovery in Minecraft
Samaneh Saadat, Gita Sukthankar
266-272
2020-10-01
TwitchChat: A Dataset for Exploring Livestream Chat
Charles Ringer, Mihalis A. Nicolaou, James Alfred Walker
259-265
2020-10-01
Tribes: A New Turn-Based Strategy Game for AI Research
Diego Perez-Liebana, Yu-Jhen Hsu, Stavros Emmanouilidis, Bobby Dewan Akram Khaleque, Raluca D. Gaina
252-258
2020-10-01
Reinforcement Learning with Quantum Variational Circuit
Owen Lockwood, Mei Si
245-251
2020-10-01
Towards Action Model Learning for Player Modeling
Abhijeet Krishnan, Aaron Williams, Chris Martens
238-244
2020-10-09
Word Autobots: Using Transformers for Word Association in the Game Codenames
Catalina M. Jaramillo, Megan Charity, Rodrigo Canaan , Julian Togelius
231-237
2020-10-01
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks
Nathan Henderson, Wookhee Min, Jonathan Rowe, James Lester
224-230
2020-10-01
Studying General Agents in Video Games from the Perspective of Player Experience
Cristina Guerrero-Romero, Shringi Kumari, Diego Perez-Liebana, Sebastian Deterding
217-223
2020-10-01
Murder Mysteries: The White Whale of Narrative Generation?
Markus Eger
210-216
2020-10-01
Co-Generation of Game Levels and Game-Playing Agents
Aaron Dharna, Julian Togelius, L. B. Soros
203-209
2020-10-01
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation
Tiannan Chen, Stephen J. Guy
196-202
2020-10-01
Image-to-Level: Generation and Repair
Eugene Chen, Christoph Sydora, Brad Burega, Anmol Mahajan, Abdullah, Matthew Gallivan, Matthew Guzdial
189-195
2020-10-01
Say “Sul Sul!” to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros
182-188
2020-10-01
Differentia: Visualizing Incremental Game Design Changes
Kenneth Chang, Adam Smith
175-181
2020-10-01
Foundations of a Computational Science of Game Design: Abstractions and Tradeoffs
Rogelio E. Cardona-Rivera
167-174
2020-10-01
Dynamic Guard Patrol in Stealth Games
Wael Al Enezi, Clark Verbrugge
160-166
2020-10-01
Video Game Level Repair via Mixed Integer Linear Programming
Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis
151-158
2020-10-01
Are Strong Policies Also Good Playout Policies? Playout Policy Optimization for RTS Games
Zuozhi Yang, Santiago Ontañón
144-150
2020-10-01
Game Level Clustering and Generation Using Gaussian Mixture VAEs
Zhihan Yang, Anurag Sarkar, Seth Cooper
137-143
2020-10-01
The Unexpected Consequence of Incremental Design Changes
Nathan R. Sturtevant, Nicolas Decroocq, Aaron Tripodi, Matthew Guzdial
130-136
2020-10-01
A Good Story Is One in a Million: Solution Density in Narrative Generation Problems
Cory Siler, Stephen G. Ware
123-129
2020-10-01
A Formalization of Emotional Planning for Strong-Story Systems
Alireza Shirvani, Stephen G. Ware
116-122
2020-10-01
Generating Game Levels for Multiple Distinct Games with a Common Latent Space
Vikram Kumaran, Bradford W. Mott, James C. Lester
102-108
2019-10-04
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games
Max Kreminski, Melanie Dickinson, Joseph C. Osborn, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
102-108
2020-10-01
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius
95-101
2020-10-01
“It’s Unwieldy and It Takes a Lot of Time” — Challenges and Opportunities for Creating Agents in Commercial Games
Mikhail Jacob, Sam Devlin, Katja Hofmann
88-94
2020-10-01
A Declarative PCG Tool for Casual Users
Ian Horswill
81-87
2020-10-01
Watershed Graphs for Faster Path Planning in Binary Occupancy Grids
Patrick Chisan Hew
74-80
2020-10-01
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
Carlos García Ling, Konrad Tollmar, Linus Gisslén
66-73
2020-10-01
Computer-Generated Music for Tabletop Role-Playing Games
Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead
59-65
2020-10-01
Narrative Planning for Belief and Intention Recognition
Rachelyn Farrell, Stephen G. Ware
52-58
2020-10-01
Generating Explorable Narrative Spaces with Answer Set Programming
Chinmaya Dabral, Chris Martens
45-51
2020-10-01
Using Domain Compilation to Add Belief to Narrative Planners
Matthew Christensen, Jennifer M. Nelson, Rogelio E. Cardona-Rivera
38-44
2020-10-01
Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents
Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel
31-37
2020-10-01
Tree Search versus Optimization Approaches for Map Generation
Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius
24-30
2020-10-01
Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity
Batu Aytemiz, Xueer Shu, Eric Hu, Adam M. Smith
17-23
2020-10-01
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
10-16
2020-10-01
Bringing Stories Alive: Generating Interactive Fiction Worlds
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, Mark O. Riedl
3-9
2020-10-01
A Case Study in Learning in Metagames: Super Smash Bros. Melee
Julien Codsi, Adrian Vetta
2-9
2021-10-04
Reinforcement Learning Methods to Evaluate the Impact of AI Changes in Game Design
Pablo Gutiérrez-Sánchez, Marco A. Gómez-Martín, Pedro A. González-Calero, Pedro P. Gómez-Martín
10-17
2021-10-04
The Impact of Visualizing Design Gradients for Human Designers
Matthew Guzdial, Nathan Sturtevant, Carolyn Yang
18-25
2021-10-04
851 - 900 of 1146 items
<<
<
13
14
15
16
17
18
19
20
21
22
>
>>
Information
For Readers
For Authors
For Librarians
Part of the
PKP Publishing Services Network