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Found 1146 items.
  • Embedded Mechanics Generation

    Johor Jara Gonzalez
    427-430
    2025-11-07
  • Process-Centered Design in Co-Creative Support Tools for 2D Art

    Dagmar Lofts
    431-433
    2025-11-07
  • Modeling the Internal Monologue: A Framework for Reconciling Authorial Intent with Agent Autonomy

    Kyle Mitchell
    434-437
    2025-11-07
  • Game-Based Platforms for Studying Virtual Agent Believability

    Christianah Titilope Oyewale
    438-441
    2025-11-07
  • Game Balancing via Procedural Content Generation and Simulations

    Florian Rupp
    442-445
    2025-11-07
  • Setting the Stage: Using Knowledge Graphs for Environmental Context for Social Characters

    Arunpreet Sandhu
    446-449
    2025-11-07
  • From Emergence to Planning: A Triangle Framework for Scalable, Controllable Interactive Storytelling

    Lasantha Senanayake
    450-453
    2025-11-07
  • Design as Language Co-Construction: Toward Responsible, Transparent, and Adaptive AI Support for Educational Game Design

    Daijin Yang
    454-457
    2025-11-07
  • Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest

    Morteza Behrooz, Justus Robertson, Arnav Jhala
    3-9
    2019-10-08
  • "Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games

    Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius
    10-16
    2019-10-08
  • Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail

    Michelangelo Diamanti, David Thue
    17-23
    2019-10-08
  • On Hard Exploration for Reinforcement Learning: A Case Study in Pommerman

    Chao Gao, Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor
    24-30
    2019-10-08
  • Agent Modeling as Auxiliary Task for Deep Reinforcement Learning

    Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor
    31-37
    2019-10-08
  • Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning

    Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor
    38-44
    2019-10-08
  • Evaluating AI-Based Games through Retellings

    Max Kreminski, Ben Samuel, Edward Melcer, Noah Wardrip-Fruin
    45-51
    2019-10-08
  • GenerationMania: Learning to Semantically Choreograph

    Zhiyu Lin, Kyle Xiao, Mark Riedl
    52-58
    2019-10-08
  • Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator

    Joseph C. Osborn, Melanie Dickinson, Barrett Anderson, Adam Summerville, Jill Denner, David Torres, Noah Wardrip-Fruin, Michael Mateas
    59-65
    2019-10-08
  • Analysis of Statistical Forward Planning Methods in Pommerman

    Diego Perez-Liebana, Raluca D. Gaina, Olve Drageset, Ercüment İlhan, Martin Balla, Simon M. Lucas
    66-72
    2019-10-08
  • Levels from Sketches with Example-Driven Binary Space Partition

    Sam Snodgrass
    73-79
    2019-10-08
  • Pathfinding and Abstraction with Dynamic Terrain Costs

    Nathan R. Sturtevant, Devon Sigurdson, Bjorn Taylor, Tim Gibson
    80-86
    2019-10-08
  • Multi-Agent Narrative Experience Management as Story Graph Pruning

    Stephen G. Ware, Edward T. Garcia, Alireza Shirvani, Rachelyn Farrell
    87-93
    2019-10-08
  • Macro Action Selection with Deep Reinforcement Learning in StarCraft

    Sijia Xu, Hongyu Kuang, Zhuang Zhi, Renjie Hu, Yang Liu, Huyang Sun
    94-99
    2019-10-08
  • Guiding Monte Carlo Tree Search by Scripts in Real-Time Strategy Games

    Zuozhi Yang, Santiago Ontañón
    100-106
    2019-10-08
  • Lyra: Simulating Believable Opinionated Virtual Characters

    Sasha Azad, Chris Martens
    108-115
    2019-10-08
  • SCOPE: Selective Cross-Validation over Parameters for Elo

    Alexander J. Bisberg, Rogelio E. Cardona-Rivera
    116-122
    2019-10-08
  • Augmenting Character Path Planning with Layered Social Influences

    Zeyuan Chen, Josh McCoy
    123-129
    2019-10-08
  • Role Identification for Accurate Analysis in Dota 2

    Simon Demediuk, Peter York, Anders Drachen, James Alfred Walker, Florian Block
    130-138
    2019-10-08
  • A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players

    Markus Eger, Chris Martens
    139-145
    2019-10-08
  • Improving Deep Reinforcement Learning in Minecraft with Action Advice

    Spencer Frazier, Mark Riedl
    146-152
    2019-10-08
  • Action Guidance with MCTS for Deep Reinforcement Learning

    Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor
    153-159
    2019-10-08
  • Cooperation and Codenames: Understanding Natural Language Processing via Codenames

    Andrew Kim, Maxim Ruzmaykin, Aaron Truong, Adam Summerville
    160-166
    2019-10-08
  • Evaluation of a Recommender System for Assisting Novice Game Designers

    Tiago Machado, Daniel Gopstein, Angela Wang, Oded Nov, Andrew Nealen, Julian Togelius
    167-173
    2019-10-08
  • A Structured Analysis of Experience Management Techniques

    Giulio Mori, David Thue, Stephan Schiffel
    174-180
    2019-10-08
  • Alignment of Player and Non-Player Character Assertiveness Levels

    António C. Pacheco, Carlos Martinho
    181-187
    2019-10-08
  • A Plan-Based Personality Model for Story Characters

    Alireza Shirvani, Stephen G. Ware
    188-194
    2019-10-08
  • Beyond Winning and Losing: Modeling Human Motivations and Behaviors with Vector-Valued Inverse Reinforcement Learning

    Baoxiang Wang, Tongfang Sun, Xianjun Sam Zheng
    195-201
    2019-10-08
  • Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments

    Xun Zhang, Davide Schaumann, Petros Faloutsos, Mubbasir Kapadia
    202-208
    2019-10-08
  • Creativity Support for Story Construction Play Experiences

    Max Kreminski
    210-212
    2019-10-08
  • Towards Usable Level PCG

    Eric Lang
    213-215
    2019-10-08
  • Adaptive Game Soundtrack Generation Based on Music Transcription

    Munir Makhmutov
    216-218
    2019-10-08
  • Learning Strategies for Real-Time Strategy Games with Genetic Programming

    Julian R. H. Mariño
    219-220
    2019-10-08
  • Standardizing the Evaluation of Digital Managers for Better Interactive Experiences

    Giulio Mori
    221-223
    2019-10-08
  • Interactive Narrative Authoring Using Cognitive Models in Narrative Planning

    Rushit Sanghrajka
    224-226
    2019-10-08
  • How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character

    Sheldon Schiffer
    227-229
    2019-10-08
  • Towards More Believable Characters Using Personality and Emotion

    Alireza Shirvani
    230-232
    2019-10-08
  • Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’19)

    Rook Liu, Claire Christopher, Chris Martens, Santiago Ontañón, Piotr Mirowski, Kory W. Mathewson, Thomas Winters, Shaun Farrugia
    234-238
    2019-10-08
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