Lessons Learned From a Rational Reconstruction of Minstrel

Authors

  • Brandon Tearse University of California, Santa Cruz
  • Peter Mawhorter University of California, Santa Cruz
  • Michael Mateas University of California, Santa Cruz
  • Noah Wardrip-Fruin University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aaai.v26i1.8160

Keywords:

procedural story generation, interactive storytelling

Abstract

Scott Turner's 1993 Minstrel system was a high water mark in story generation, harnessing the concept of imaginative recall to generate creative stories. Using case-based reasoning and an author level planning system, Minstrel models human creative processes. However, the algorithmic and representational commitments made in Minstrel were never subject to principled and quantitative analysis. By rationally reconstructing Minstrel, we are able to investigate Turner's computational model of creativity and learn new lessons about his architecture. We find that Minstrel's original performance was tied to a well-groomed case library, but by modifying several components of the algorithm we can create a more general version which can construct stories using a sparser and less structured case library. Through a rational reconstruction of Minstrel, we both learn new architectural and algorithmic lessons about Minstrel’s computational model of creativity as well as make his architecture available to the contemporary research community for further experimentation.

Downloads

Published

2021-09-20

How to Cite

Tearse, B., Mawhorter, P., Mateas, M., & Wardrip-Fruin, N. (2021). Lessons Learned From a Rational Reconstruction of Minstrel. Proceedings of the AAAI Conference on Artificial Intelligence, 26(1), 249-255. https://doi.org/10.1609/aaai.v26i1.8160

Issue

Section

AAAI Technical Track: Cognitive Systems