To Help or Hinder: Real-Time Chat in Citizen Science

Authors

  • Ramine Tinati University of Southampton
  • Elena Simperl University of Southampton
  • Markus Luczak-Roesch Victoria University of Wellington

DOI:

https://doi.org/10.1609/icwsm.v11i1.14867

Abstract

In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected from Eyewire, a highly successful citizen science game which enables players to take part in scientific enquiries, within a semi-gamified environment. Our analysis reveals that real-time chat facilitates and supports players for several types of engagement; to collaboration on tasks, knowledge sharing, learning, socialising, supporting other in the community, and to help sustain long-term participation. Based on the analysis, we derive a set of design recommendations for citizen science platforms designers, focusing on the role of real-time chat on improving participation and performance.

Downloads

Published

2017-05-03

How to Cite

Tinati, R., Simperl, E., & Luczak-Roesch, M. (2017). To Help or Hinder: Real-Time Chat in Citizen Science. Proceedings of the International AAAI Conference on Web and Social Media, 11(1), 270-279. https://doi.org/10.1609/icwsm.v11i1.14867