Goal-Based Action Priors

Authors

  • David Abel Brown University
  • David Hershkowitz Brown University
  • Gabriel Barth-Maron Brown University
  • Stephen Brawner Brown University
  • Kevin O'Farrell Brown University
  • James MacGlashan Brown University
  • Stefanie Tellex Brown University

DOI:

https://doi.org/10.1609/icaps.v25i1.13697

Keywords:

Action Pruning, Action Priors, Affordance, MDP

Abstract

Robots that interact with people must flexibly respond to requests by planning in stochastic state spaces that are often too large to solve for optimal behavior. In this work, we develop a framework for goal and state dependent action priors that can be used to prune away irrelevant actions based on the robot’s current goal, thereby greatly accelerating planning in a variety of complex stochastic environments. Our framework allows these goal-based action priors to be specified by an expert or to be learned from prior experience in related problems. We evaluate our approach in the video game Minecraft, whose complexity makes it an effective robot simulator. We also evaluate our approach in a robot cooking domain that is executed on a two-handed manipulator robot. In both cases, goal-based action priors enhance baseline planners by dramatically reducing the time taken to find a near-optimal plan.

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Published

2015-04-08

How to Cite

Abel, D., Hershkowitz, D., Barth-Maron, G., Brawner, S., O’Farrell, K., MacGlashan, J., & Tellex, S. (2015). Goal-Based Action Priors. Proceedings of the International Conference on Automated Planning and Scheduling, 25(1), 306-314. https://doi.org/10.1609/icaps.v25i1.13697