Persistent and Pervasive Real-World Sensing Using Games

Authors

  • Spencer Frazier Georgia Institute of Technology
  • Mark Riedl Georgia Institute of Technology

Abstract

Games With a Purpose can enable an intelligent agent to persistently and pervasively sense the real world by using game players as reconfigurable sensors. We propose a technique whereby an intelligent agent incentivizes players to collect data by translating data collection tasks into a series of quests played on a mobile device. In this paper, we define the concept of Proactive Sensing and provide a framework for Game-Based Proactive Sensing that can adapt games and narrative that optimizes for data collection and long-term player engagement.

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Published

2014-09-05

How to Cite

Frazier, S., & Riedl, M. (2014). Persistent and Pervasive Real-World Sensing Using Games. Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 2(1). Retrieved from https://ojs.aaai.org/index.php/HCOMP/article/view/13176