Real-Time Drawing Assistance through Crowdsourcing

Authors

  • Alex Limpaecher Carnegie Mellon University
  • Nicolas Feltman Carnegie Mellon University
  • Adrien Treuille Carnegie Mellon University
  • Michael Cohen Microsoft Research

DOI:

https://doi.org/10.1609/hcomp.v1i1.13058

Keywords:

Interactive Drawings,Crowdsourcing,

Abstract

We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke- correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly in- visible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a plat- form for large-scale evaluation of the effectiveness of our stroke correction algorithm.

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Published

2013-11-03

How to Cite

Limpaecher, A., Feltman, N., Treuille, A., & Cohen, M. (2013). Real-Time Drawing Assistance through Crowdsourcing. Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 1(1), 101-102. https://doi.org/10.1609/hcomp.v1i1.13058