Q-Ball: Modeling Basketball Games Using Deep Reinforcement Learning

Authors

  • Chen Yanai Ben Gurion University of the Negev
  • Adir Solomon Ben Gurion University of the Negev
  • Gilad Katz Ben Gurion University of the Negev
  • Bracha Shapira Ben-Gurion University of the Negev
  • Lior Rokach Ben-Gurion University of the Negev

DOI:

https://doi.org/10.1609/aaai.v36i8.20861

Keywords:

Machine Learning (ML)

Abstract

Basketball is one of the most popular types of sports in the world. Recent technological developments have made it possible to collect large amounts of data on the game, analyze it, and discover new insights. We propose a novel approach for modeling basketball games using deep reinforcement learning. By analyzing multiple aspects of both the players and the game, we are able to model the latent connections among players' movements, actions, and performance, into a single measure - the Q-Ball. Using Q-Ball, we are able to assign scores to the performance of both players and whole teams. Our approach has multiple practical applications, including evaluating and improving players' game decisions and producing tactical recommendations. We train and evaluate our approach on a large dataset of National Basketball Association games, and show that the Q-Ball is capable of accurately assessing the performance of players and teams. Furthermore, we show that Q-Ball is highly effective in recommending alternatives to players' actions.

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Published

2022-06-28

How to Cite

Yanai, C., Solomon, A., Katz, G., Shapira, B., & Rokach, L. (2022). Q-Ball: Modeling Basketball Games Using Deep Reinforcement Learning. Proceedings of the AAAI Conference on Artificial Intelligence, 36(8), 8806-8813. https://doi.org/10.1609/aaai.v36i8.20861

Issue

Section

AAAI Technical Track on Machine Learning III