Computing Least Cores of Supermodular Cooperative Games

Authors

  • Daisuke Hatano National Institute of Informatics
  • Yuichi Yoshida National Institute of Informatics and Preferred Infrastructure, Inc.

DOI:

https://doi.org/10.1609/aaai.v31i1.10583

Keywords:

Cooperative game, Supermodular function, Crossing submodular

Abstract

One of the goals of a cooperative game is to compute a valuedivision to the players from which they have no incentive todeviate. This concept is formalized as the notion of the core.To obtain a value division that motivates players to cooperate to a greater extent or that is more robust under noise, the notions of the strong least core and the weak least core have been considered. In this paper, we characterize the strong and the weak least cores of supermodular cooperative games using the theory of minimizing crossing submodular functions. We then apply our characterizations to two representative supermodular cooperative games, namely, the induced subgraph game generalized to hypergraphs and the airport game. For these games, we derive explicit forms of the strong and weak least core values, and provide polynomial-time algorithms that compute value divisions in the strong and weak least cores.

Downloads

Published

2017-02-10

How to Cite

Hatano, D., & Yoshida, Y. (2017). Computing Least Cores of Supermodular Cooperative Games. Proceedings of the AAAI Conference on Artificial Intelligence, 31(1). https://doi.org/10.1609/aaai.v31i1.10583

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms