Network, Popularity and Social Cohesion: A Game-Theoretic Approach

Authors

  • Jiamou Liu The University of Auckland
  • Ziheng Wei The University of Auckland

DOI:

https://doi.org/10.1609/aaai.v31i1.10568

Keywords:

Computational Social Science, Social Networks, Coordination and Collaboration, Equilibrium, Game Theory

Abstract

In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry — arises from the network topology of interpersonal ties. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and a classical notion of structural cohesion by White and Harary. We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete. Nevertheless, we give two efficient heuristics for coalition structures where players enjoy high popularity and experimentally evaluate their performances.

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Published

2017-02-10

How to Cite

Liu, J., & Wei, Z. (2017). Network, Popularity and Social Cohesion: A Game-Theoretic Approach. Proceedings of the AAAI Conference on Artificial Intelligence, 31(1). https://doi.org/10.1609/aaai.v31i1.10568

Issue

Section

AAAI Technical Track: Game Theory and Economic Paradigms