Abstract: Block A* and Any-Angle Path-Planning
DOI:
https://doi.org/10.1609/socs.v2i1.18210Keywords:
search, A*, computer gamesAbstract
We present three new ideas for grid-based path-planning algorithms that improve the search speed and quality of the paths found. First, we introduce a new type of database, the Local Distance Database (LDDB), that contains distances between boundary points of a local neighborhood. Second, an LDDB-based algorithm is introduced, called Block A*, that calculates the optimal path between start and goal locations given the local distances stored in the LDDB. Third, our experimental results for any-angle path planning in a wide varietyof test domains, including real game maps, show that Block A* is faster than both A* and the previously best grid-based any-angle search algorithm, Theta*.
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Published
2021-08-19
Issue
Section
Short Papers