Measuring Causal Effects of Civil Communication without Randomization

Authors

  • Tony Liu University of Pennsylvania Roblox
  • Lyle Ungar University of Pennsylvania
  • Konrad Kording University of Pennsylvania
  • Morgan McGuire Roblox

DOI:

https://doi.org/10.1609/icwsm.v18i1.31365

Abstract

Understanding the causal effects of civility is critical when analyzing online social communication, yet measuring causality is difficult. A/B tests and other randomized experiments are the gold standard for establishing causal effects but they are inapplicable in this setting due to 1) the inability to control civility levels in an experiment, and more importantly, 2) ethical constraints on intentionally randomizing civility levels. We develop a novel quasi-experimental approach to quantify the causal effect of civility in online communities on the Roblox social 3D platform without requiring explicit randomization. This method uses residual stochasticity in the "matchmaking" assignment of users to servers as a quasi-randomization mechanism in observational historical data. We find that assigning a user to a server with higher levels of civil communication could increase engagement time by as much as 1.5% in particular experiences. Given the 4.8B person hours spent monthly on the platform, this implies a potential increase of over 8,000 person years of social interaction every month. Furthermore, this effect is mis-estimated by non-causal methods. Quasi-experimental approaches promise new avenues for measuring the causal impact of user behavior in online communities without adversely affecting users through randomized experiments.

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Published

2024-05-28

How to Cite

Liu, T., Ungar, L., Kording, K., & McGuire, M. (2024). Measuring Causal Effects of Civil Communication without Randomization. Proceedings of the International AAAI Conference on Web and Social Media, 18(1), 958-971. https://doi.org/10.1609/icwsm.v18i1.31365