FRAZIER, S.; RIEDL, M. Persistent and Pervasive Real-World Sensing Using Games. Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, [S. l.], v. 2, n. 1, p. 16-17, 2014. DOI: 10.1609/hcomp.v2i1.13176. Disponível em: https://ojs.aaai.org/index.php/HCOMP/article/view/13176. Acesso em: 19 apr. 2024.