TRUESDELL, E. J. Curve-Based Level Generation for a Full-Body VR Rhythm Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 17, n. 1, p. 246-248, 2021. DOI: 10.1609/aiide.v17i1.18918. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18918. Acesso em: 28 mar. 2024.