HEFNY, A.; HATEM, A.; SHALABY, M.; ATIYA, A. . Cerberus: Applying Supervised and Reinforcement Learning Techniques to Capture the Flag Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 4, n. 1, p. 179-184, 2021. DOI: 10.1609/aiide.v4i1.18694. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18694. Acesso em: 4 may. 2024.