SCHWAB, B. Implementation Walkthrough of a Homegrown “Abstract State Machine” Style System in a Commercial Sports Game. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 4, n. 1, p. 145-148, 2021. DOI: 10.1609/aiide.v4i1.18687. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18687. Acesso em: 19 apr. 2024.