ZHAO, R.; SZAFRON, D. Using Cyclic Scheduling to Generate Believable Behavior in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 10, n. 1, p. 94-101, 2021. DOI: 10.1609/aiide.v10i1.12709. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12709. Acesso em: 23 apr. 2024.