SHAKER, N.; SHAKER, M.; TOGELIUS, J. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 9, n. 1, p. 72-78, 2021. DOI: 10.1609/aiide.v9i1.12690. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12690. Acesso em: 19 apr. 2024.