YAP, P.; BURCH, N.; HOLTE, R.; SCHAEFFER, J. Any-Angle Path Planning for Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 7, n. 1, p. 201-207, 2011. DOI: 10.1609/aiide.v7i1.12445. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12445. Acesso em: 20 apr. 2024.