MCCOY, J.; TREANOR, M.; SAMUEL, B.; TEARSE, B.; MATEAS, M.; WARDRIP-FRUIN, N. The Prom: An Example of Socially-Oriented Gameplay. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 6, n. 1, p. 221-222, 2010. DOI: 10.1609/aiide.v6i1.12381. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12381. Acesso em: 22 jul. 2024.