CUTUMISU, M.; SZAFRON, D. An Architecture for Game Behavior AI: Behavior Multi-Queues. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 5, n. 1, p. 20-27, 2009. DOI: 10.1609/aiide.v5i1.12350. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12350. Acesso em: 25 apr. 2024.