KUMARAN, V.; MOTT, B.; LESTER, J. Generating Game Levels for Multiple Distinct Games with a Common Latent Space. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 16, n. 1, p. 109-115, 2020. DOI: 10.1609/aiide.v16i1.7485. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/7485. Acesso em: 26 nov. 2024.