KUMARAN, Vikram; MOTT, Bradford; LESTER, James. Generating Game Levels for Multiple Distinct Games with a Common Latent Space. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 15, n. 1, p. 102–108, 2019. DOI: 10.1609/aiide.v15i1.7418. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/7418. Acesso em: 31 may. 2026.