LING, C.; TOLLMAR, K.; GISSLÉN, L. Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 16, n. 1, p. 66-73, 2020. DOI: 10.1609/aiide.v16i1.7409. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/7409. Acesso em: 24 aug. 2024.