FACEY, Kaylah; LI, Cynthia; MARTENS, Chris; COOPER, Seth. Game Behaviour Trees Using Tile Rewrite Rules. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 21, n. 1, p. 216–226, 2025. DOI: 10.1609/aiide.v21i1.36825. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/36825. Acesso em: 26 may. 2026.