BAZZAZ, Mahsa; COOPER, Seth. Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 20, n. 1, p. 149–155, 2024. DOI: 10.1609/aiide.v20i1.31875. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/31875. Acesso em: 26 may. 2026.