BIEMER, Colan F. Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 19, n. 1, p. 436–439, 2023. DOI: 10.1609/aiide.v19i1.27540. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/27540. Acesso em: 26 may. 2026.