CODSI, J.; VETTA, A. A Case Study in Learning in Metagames: Super Smash Bros. Melee. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 17, n. 1, p. 2-9, 2021. DOI: 10.1609/aiide.v17i1.18884. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18884. Acesso em: 25 nov. 2024.