ORKIN, Jeff. Agent Architecture Considerations for Real-Time Planning in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 1, n. 1, p. 105–110, 2005. DOI: 10.1609/aiide.v1i1.18724. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18724. Acesso em: 29 may. 2026.