DILL, Kevin; PAP, Denis. A Goal-Based Architecture for Opposing Player AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 1, n. 1, p. 33–38, 2005. DOI: 10.1609/aiide.v1i1.18712. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18712. Acesso em: 7 may. 2026.