CHASLOT, Guillaume; BAKKES, Sander; SZITA, Istvan; SPRONCK, Pieter. Monte-Carlo Tree Search: A New Framework for Game AI. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 4, n. 1, p. 216–217, 2008. DOI: 10.1609/aiide.v4i1.18700. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/18700. Acesso em: 30 may. 2026.