BEAUPRE, Spencer; WILES, Thomas; BRIGGS, Sean; SMITH, Gillian. A Design Pattern Approach for Multi-Game Level Generation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 14, n. 1, p. 145–151, 2018. DOI: 10.1609/aiide.v14i1.13043. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/13043. Acesso em: 27 may. 2026.