STEPHENSON, Matthew; RENZ, Jochen. Procedural Generation of Levels for Angry Birds Style Physics Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 12, n. 1, p. 225–231, 2016. DOI: 10.1609/aiide.v12i1.12871. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12871. Acesso em: 27 may. 2026.