SMITH, Gillian. The Future of Procedural Content Generation in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 10, n. 3, p. 53–57, 2014. DOI: 10.1609/aiide.v10i3.12748. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12748. Acesso em: 28 may. 2026.