BARRIGA, Nicolas; STANESCU, Marius; BURO, Michael. Building Placement Optimization in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 10, n. 2, p. 2–7, 2014. DOI: 10.1609/aiide.v10i2.12735. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12735. Acesso em: 26 may. 2026.