STANESCU, Marius; BARRIGA, Nicolas; BURO, Michael. Hierarchical Adversarial Search Applied to Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 10, n. 1, p. 66–72, 2014. DOI: 10.1609/aiide.v10i1.12714. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12714. Acesso em: 21 may. 2026.