VIDAL, E. C. J.; NAREYEK, A. A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 7, n. 2, p. 98-105, 2011. DOI: 10.1609/aiide.v7i2.12475. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12475. Acesso em: 15 nov. 2024.