TRENTON, Marcus; SZAFRON, Duane; FRIESEN, Josh; ONUCZKO, Curtis. Quest Patterns for Story-Based Computer Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 6, n. 1, p. 204–209, 2010. DOI: 10.1609/aiide.v6i1.12408. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12408. Acesso em: 10 may. 2026.