TUTENEL, Tim; SMELIK, Ruben; BIDARRA, Rafael; DE KRAKER, Klaas Jan. Using Semantics to Improve the Design of Game Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, [S. l.], v. 5, n. 1, p. 100–105, 2009. DOI: 10.1609/aiide.v5i1.12358. Disponível em: https://ojs.aaai.org/index.php/AIIDE/article/view/12358. Acesso em: 15 may. 2026.