[1]
Jacobs, S., Ferrein, A. and Lakemeyer, G. 2021. Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 1, 1 (Sep. 2021), 151-152. DOI:https://doi.org/10.1609/aiide.v1i1.18730.