[1]
Richoux, F., Uriarte, A. and Ontañón, S. 2021. Walling in Strategy Games via Constraint Optimization. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10, 1 (Jun. 2021), 52-58. DOI:https://doi.org/10.1609/aiide.v10i1.12704.