[1]
Shaker, N., Shaker, M. and Togelius, J. 2021. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 9, 1 (Jun. 2021), 72-78. DOI:https://doi.org/10.1609/aiide.v9i1.12690.