[1]
Cutumisu, M. and Szafron, D. 2009. An Architecture for Game Behavior AI: Behavior Multi-Queues. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 5, 1 (Oct. 2009), 20-27. DOI:https://doi.org/10.1609/aiide.v5i1.12350.