[1]
Bazzaz, M. and Cooper, S. 2024. Controllable Game Level Generation: Assessing the Effect of Negative Examples in GAN Models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 20, 1 (Nov. 2024), 149–155. DOI:https://doi.org/10.1609/aiide.v20i1.31875.